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Creating photorealistic environments, vehicles, and particulate materials, such as smoke, fire and water, have been the traditional realms of computer generated imagery since the inception of CGI technology. The modeling and animation for such elements requires an understanding of intricate surface and light prosperities. Reflection, refraction, and surface specularity create convincing surrogate for the live-action counterpart. Attention to details extends to subtle prosperities such as real world camera lens distortion and atmospheric fall-off, Using collision detection and procedural animation techniques, make the shot extreme real.